Jan De Bont, the director, wanted real tornados in his film but after the photograph team attempted to chase a tornado, they had not luck. This meant that ILM had to develop a new effects systems that would contribute to bring realism into the way of creating a tornado. Fangmeier explained that, "a tornado is a ton of dirt and dust in a swirling mass along with moisture and cloud matter, that makes particle systems really the foundation of a tornado" (Fangmeier. S, 2016). This meant that ILM had no other choice but to use particle simulations for the tornados so that they could get the realism effect. However back in 1996 they didn't have the technology we have today so the computers produced low quality simulations.
The technology that ILM used for the film ‘Twister’ was a piece of 3D software called ‘Wavefront Dynamation’, which Fangmeier also added some plug-ins that ILM was using of other films. They used another software called ‘Softimage3D’ to do all the animation in. For the architecture of the tornado there would be around five to ten million particles. But before starting the simulations the animators first constructed and created a routine for the movement of the tornado using a wireframed funnel that could be manipulated to move like a tornado. So using the wireframe funnel ILM were able to animate it with different controllers and the emit particles off of the wireframe funnel to create the tornado effect.
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