Sunday, 23 October 2016

CoP 3: Group Tutorials

In this group tutorial we went around the room and briefly explained what we were doing for are dissertations and how are practical was going to reflect on it. This was so that we as peers had a chance to bounce ideas off of each other and help us get an idea of where everyone else is at, it was also good that we could benefit from each others feedback as we are all as a group working on applied animation.

The feedback that I got given was that for my practical I had to experiment more with the look/aesthetic of the simulations I will be producing, try and experiment with hybrid animation so like 3D simulations on a 2D background, and also to narrow my practical down so that I'm focusing on particles and physic simulations. This was all good feedback for my practical side of the dissertation and it will help me explore more into how particles work within a simulation.

However, for the actual written side of the dissertation I feel like more needs to be done because the feedback the I got was that I need to read more papers about Maya/particles/simulations etc. I also got told to look into films/animations which have a disaster element to it because it would of used smoke/dust/particle simulations within the film. A thing that did interest me though was something that my tutor asked me during the tutorials and it was "is a simulation an animation?", this could be an interesting topic to talk about in my dissertation, because people might argue that simulations are all done by the computer just by placing in some numbers and equations.

Looking back at the feedback I think that me plan of action is to read some papers about particle simulation and also research into films and how they apply the effects onto their footage. I also want to research the history of visual effects and how far it has come/developed over the past couple of years.

       

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