On the 10th of October I had an individual CoP tutorial with my tutor Annabeth and we talked about my dissertation question and how I would be doing my research. Annabeth told me to stick the production side of animation and not the distribution because I'm more interested in it, and it will narrow my search a lot and help my practical relate more to my written work.
Looking at my questions it seemed that I'm interested in the 3D aspects of animation and the visual effects so I kind of changed what I was doing for my dissertation. I am know researching into the different effects the software Maya and to look into real time post production which to me makes more sense to do. It also means that I can improve my skills in Maya and for my practical I'll be able to create visually pleasing environments.
Annabeth has also told me to look at a journal called 'cinefex' which is all about the visual effects in films, research into a studio named 'Digital Domain', be a member of Suggraph.org which shares an interest in computer graphics and interactive techniques, and research and maybe invest in Vue for Maya a plug in that features scenic nature creation for 3D enthusiasts.
After speaking to my tutor I am now going to go to festivals like ASFF to see the ILM talk in York and Manchester Animation Festival. This is so that I can gather some primary research from the practitioners in the real world of animation and visual effects and so that I can get their opinion on the technological development within the production of animation and visual effects.
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