Monday, 31 October 2016

CoP 3: Practical Development

Carrying on with my practical side of CoP I have developed on liquid simulation by creating a waterfall to see how liquid will react with other liquid. Doing this I thought that I'd have to have two separate liquids and then make then colliders to each other, however when I tried this in Maya it wouldn't let a liquid be a collider as well. So to get around this I made two separate water emitter objects and then selected them both and created a liquid with in bifrost, this made it so that both liquids will be able to collide with one another.

Doing this experiment helped me figure out how liquid reacts upon collision with another liquid and its helped me experiment with different attributes within the liquid so that I can change the way the two liquid interact together. Below is my simulation show the effects of liquids colliding with one another.


To me this wasn't exactly what I wanted because I wanted the liquid to be thiner and quicker as it fell off the cliff rather than looking like gel. However, I will come back to this and figure out how to fix this problem, I feel like it has something to do with the gravity aspects within the simulation and also the amount of particles in the simulation. Another thing I've noticed looking back at this is that there is a watermark on the video, this is because I used Arnold renderer which needs a licence from 'Solid Angle' (a provider of rendering softwares) when rendering out. To fix this I will either have to buy a licence for Arnold renderer or use Maya's hardware 2.0 renderer to render out my simulations.   

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