Wednesday, 27 April 2016

CoP Creative Response - Character Building in Maya

Building my character was a hard task to do but with the help from my tutors previous tutorial videos on how to build and rig a character in maya it didn't take me that long to do, I'd say the whole thing took me about two days to do, a day for modelling and another day for rigging. The reference images I drew helped a lot however I had to make the arms up because in the reference image the arms were down by his side where as I needed them to be in a T pose.       


Rigging the character was straight forward I just followed my tutors previous tutorials to help me through it, the most hardest bit was painting the influences on the body for the controls because I kept having to redo bits that I'd already did. After rigging the character he moved fine and I was now able to animate my character.  

However, before I started animating the character I wanted to put the texture on it so I had to grab the UV texture editor and took a snapshot of is so that I could take it into Photoshop and add colour and texture. This below shows you what a UV texture map is and how I was going to colour him in.  

After applying the texture onto my character I am now ready to start animating, which shouldn't take too long to do hopefully, and as you can see I also added in a floor so that he's not just floating around. After animating this character I am then going to use it for my motion capture so that I'm not using multiple characters and making things even more complicated, plus it'll be easier to see my outcome better if I just use one character for the whole thing.
 

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