Building my character was a hard task to do but with the help from my tutors previous tutorial videos on how to build and rig a character in maya it didn't take me that long to do, I'd say the whole thing took me about two days to do, a day for modelling and another day for rigging. The reference images I drew helped a lot however I had to make the arms up because in the reference image the arms were down by his side where as I needed them to be in a T pose.
Rigging the character was straight forward I just followed my tutors previous tutorials to help me through it, the most hardest bit was painting the influences on the body for the controls because I kept having to redo bits that I'd already did. After rigging the character he moved fine and I was now able to animate my character.
However, before I started animating the character I wanted to put the texture on it so I had to grab the UV texture editor and took a snapshot of is so that I could take it into Photoshop and add colour and texture. This below shows you what a UV texture map is and how I was going to colour him in.
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