I had to recapture my performance because the first one that I captured was to still and would of made no significant contribution to the experiment of this creative response because the movements were to simple and boring and they had no life to them, which would lower the differences between the two animations and have an effect to the Uncanny Valley theory.
I reshot my performance at home using my own computer and a free trail of the software IPI and I went out and got two kinects to that I could capture my performance in a better environment. In my performance I acted out boxing and tried to put a lot of exaggeration to the performance and I also tried to put a lot more life in to it so that when it comes to doing the keyframe animation there will be a big difference to both there performances.
After I did my motion capture I added it again in to Maya and placed the data onto the character to see what the movements would look like and how the character would look performing and this is what the result was.
I feel like this went better than before and that the performance has moulded itself well on to the character in Maya, however there are a few things I'd like to change which is the hand at the end shakes a bit which could be to some errors in the data capturing the performance of me. The other thing is I'd like to change some of the weights on the character because some bits of the body are sticking to the wrong bit and it show in the performance. Other than that I really like the outcome of the motion capture character and I would happily do this technique again for another animation.
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