At the end of each animation the punching bag gets thrown across the floor as like a finishing move and for a bit of exaggeration. the punching bag wasn't hard to animation but again it was all about the timing of when the bag needed to bend and then how much it needed secondary motion because if I didn't consider any of this the punching bag would look so out of place and it would ruin the animation.
In the motion capture animation I had to keyframe the punching bag because I thought of this idea after I had done all the motion capture filming so I though it might just be easier if I keyframed it instead, plus I don't think it looks bad in the animation I like it, but if I what thought of this idea sooner I feel like the animation would of been better with a motion captured punching bag as well.
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